The Singleton pattern involves defining a class that is responsible for managing its own instantiation and making sure that only one instance exists throughout the lifetime of the application. This is often useful in scenarios where you want to control access to a shared resource or configuration settings. Singleton Pattern: The Singleton pattern is used when you want to ensure that a class has only one instance, and you need a global point of access to that instance. Let’s take a closer look at the Singleton, Factory, and Observer patterns, and how you can implement them in C++. These patterns provide reusable solutions to common problems that arise during software design.
Learning about common design patterns is a crucial step in becoming a proficient software developer.